SOCIAL GAMES

We're Not Really Strangers History

We're Not Really Strangers (WNRS) is a purpose-driven card game and social movement designed to foster meaningful connections through thought-provoking questions. Founded by Koreen Odiney, a Los Angeles-based model and photographer, the game encourages players to deepen their relationships by exploring personal and introspective topics.

The Genesis of WNRS

The concept for WNRS emerged from Koreen's passion for photography and her innate curiosity about people's stories. As a teenager, she roamed the streets of Los Angeles, capturing portraits of strangers and engaging them with three simple questions: "What's your name?", "What's your age?", and "What are you passionate about?" These interactions not only honed her skills as a photojournalist but also highlighted the universal desire for connection.

A pivotal moment occurred when Koreen photographed an elderly man reading poetry on a park bench. After their brief exchange, as she was leaving, he told her, "We're not really strangers." This profound statement resonated deeply with her and eventually became the name of her future endeavor.

Up Magazine


Development and Launch

Determined to transform her experiences into a tangible medium for others, Koreen spent several years developing the game. She meticulously crafted questions designed to guide players through three levels: Perception, Connection, and Reflection. Each level delves deeper into personal experiences and emotions, facilitating a journey from surface-level interactions to profound understanding.

In 2018, Koreen officially launched We're Not Really Strangers. The game quickly gained traction, resonating with individuals seeking deeper connections in an increasingly digital and disconnected world. Its minimalist design and impactful questions attracted a diverse audience, from close friends to complete strangers, all eager to explore the depths of human relationships.

Expansion and Impact

Beyond the core game, WNRS has expanded its offerings to include various themed expansion packs, merchandise, and a significant social media presence. The brand's Instagram account, known for its poignant and relatable content, has amassed millions of followers, furthering its mission to inspire vulnerability and authentic connections.

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The success of WNRS is evident not only in its widespread popularity but also in the personal stories shared by its community. Many have recounted how the game facilitated conversations that strengthened relationships, mended broken bonds, and even sparked new romances. Celebrities and public figures have also endorsed the game, amplifying its reach and impact.

H3R Space


Conclusion

We're Not Really Strangers stands as a testament to the power of intentional conversation and the human desire for connection. Through her creativity and dedication, Koreen Odiney has provided a platform that encourages individuals to look beyond the surface, embrace vulnerability, and recognize that, at our core, we are all interconnected.

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